AI Insights · Timothy · October 2022
Top 5 Casual Games Performance in Sweden for Q3 2022
Fishdom, Subway Surfers, Skip-Bo, Woodoku, and Candy Crush Saga showed varied trends in downloads, revenue, and active users in Sweden over Q3 2022.
The performance of the top 5 casual games on a unified platform in Sweden for Q3 2022 exhibited diverse trends. These insights are based on data from Sensor Tower, where more detailed analytics can be found.
Fishdom experienced fluctuations in weekly downloads, starting at 7.4K and peaking at 13.9K in early August before declining to 3.9K by the end of September. Revenue saw a steady increase, reaching approximately $50K in late August and maintaining around $47K to $50K towards the end of the quarter. Active users peaked at nearly 48K in early August, slowly declining to about 38K by the end of September.
Subway Surfers had a consistent decline in weekly downloads from 11.9K in late June to about 5.8K by the end of September. Revenue also decreased significantly, starting at $4.5K in late June and dropping to around $695 by the end of September. Active users showed a downward trend, starting from approximately 449K and ending the quarter at about 249K.
Skip-Bo saw a significant rise in weekly downloads, peaking at 14.8K in early August, before stabilizing around 6.4K by the end of September. Revenue increased notably, starting at $1.4K in late June and reaching around $12K by the end of September. Active users grew from 6K in late June to approximately 24K by the end of September.
Woodoku - Wood Block Puzzles maintained steady weekly downloads, peaking at 8.7K in early August and ending the quarter around 4.8K. Active users showed an overall increase, starting at about 52K in late June and reaching approximately 59K by the end of September.
Candy Crush Saga showed consistent weekly downloads, fluctuating between 4.7K and 6.1K throughout the quarter. Revenue remained strong, starting at $214K and peaking at $266K in mid-August before slightly declining to $218K by the end of September. Active users remained relatively stable, around 109K to 121K throughout the quarter.
These trends highlight the varied performance of casual games in Sweden during Q3 2022. For more detailed insights, visit Sensor Tower.